I’ve been getting quite a few hits on my blog that are from general informational searches. Things like rotations, “noob guides”, etc. Due to the popularity (hit wise) of my Nexus guide, I’m going to try to keep putting guides out that will hopefully be helpful to a lot of Shamans out there looking to heal.
This guide is my attempt to cover a lot of general information that will help new Resto-Shamans, or just some Resto-Shamans looking for some general information to help them succeed or simply get a different outlook on the class from someone else’s perspective. Remember these guides are from MY perspective and are my opinion on the class, they aren’t set in stone, nor will they always reflect what a lot of other Shamans think. So read and take it in knowing that.
Table of Contents
- Tips & Tricks
Your primary heal for 1-39 is going to be your Lesser Healing Wave, much as it is through the entire game. However, you will lack your Chain Heal until 40 so you really don’t have anything else to choose from other than your regular Healing Wave. Lesser Healing Wave should be all you need to be honest, most of the content up until 55 is really easy now days.
Lesser Healing Wave, Lesser Healing Wave, Lesser Healing Wave
You will get your Nature’s Swiftness in your mid-late 20’s probably which is still a good back up plan when things are getting hectic when combined with a regular Healing Wave.
Thing will get a little more fun at 40 once you get your Chain Healing spell and can do some multi-target healing. But your rotation is situational like any other healing class.
Lesser Healing Wave, Lesser Healing Wave, Chain Heal, Lesser Healing Wave, Lesser Healing Wave, Chain Heal
Lesser Healing Wave, Lesser Healing Wave, Lesser Healing Wave, (Chain Heal Ranged Group), Lesser Healing Wave
You’ll want to basically spot heal the melee if you only have 1-2 (with tank) no need to waste too much mana on Chain Healing unless the melee are getting hit hard by AOE’s. Use your chian heal on yourself and the other casters who should be close enough to get hit with it as well.
While targeting your main tank I’ve found that the above rotation is a pretty safe bet when you have a melee group and are fighting a group of mobs. It’s pretty mana intensive but you will keep your group alive for sure. You will hardly ever have to cast this hard on this level instances, you should be able to sporatically cast your LHW and keep your tank up with an occasional Chain Heal during fights with AOE damage.
Healing will be much more intense from about 55 and up when you are starting to heal the Burning Crusade instances and have Riptide in our arsenal.
Riptide, Lesser Healing Wave, Lesser Healing Wave, Riptide, Lesser Healing Wave, Lesser Healing Wave
Remember your Riptide speeds up your next two castings of Lesser Healing Wave by a lot. So it’s key that you keep Riptide’s “Tidal Wave” up for quick LHW’s – it’s going to be key to your rotation for the rest of your Shaman’s forseeable future. It’s amazing for spot healing when you need to keep a DPS or your tank topped off and there’s no reason you shouldn’t have Tidal Wave up 80-90 percent of the time unless you are in a really hectic situation and need to heal a lot in a short period of time (boss fights, over-pulls). The following rotation is a safe bet if you need to cover AOE heals with the same rotation modified.
Riptide, Lesser Healing Wave, Lesser Healing Wave, Riptide, Chain Heal, Lesser Healing Wave, Lesser Healing Wave, Riptide…
Not a lot will change between the 58-80 range to be honest, you’ll be using your Riptide + LHWx2 a lot to keep focus heals on your tank, with a regiment of Chain Heals tossed in when AOE damage is avid or you are heavy on melee in your group. So long as you use your arsenal correctly and get your patterns straight and have a keen situational awareness nothing should be too hard for you.
Heroics at 80 (or 70 as a 70) are when things are going to need to be varied and will start getting tough for the first time in all honesty. You will have to put Healing Wave into your rotation a lot when you are FIRST starting heroics trying to get higher +Heals. When your tank’s HP is dipping hard and you need to keep him up…
Riptide, Lesser Healing Wave, Lesser Healing Wave, Riptide, Healing Wave, Healing Wave, Healing Wave
The quick boost of heals at teh beginning of the rotation should keep him up despite damage taken and keep him at least even, then the Healing Waves should catch him up to full HP. I recommend you use this a lot when you are first getting into the tougher heroics like Utgarde Pinnacle because your LHW just isn’t going to heal enough at first to keep a tank up when you are below 1600 Bonus Healing.
For normal situations in heroics you aren’t going to stray far from your Riptide+2LHW rotation, though a lot of fights in the heroics are going to be AOE intensive and you will simply have to resort to a Chain Heal spam rotation with a Riptide tossed in for good measure (and increased heal on the next Chain Heal on that target).
Riptide, Chain Heal, Chain Heal, Chain Heal, Riptide…etc
As you can see, once you get Riptide, it is going to be used a lot – so find it a good spot on your action bars.
In raids your Chain Heal is going to be focused on a lot more though for single target healing nothing gets better than your Riptide+2LHW. Depending on what roll you take on your rotation will vary. The main focus is going to be looking and seeing where everyone is positioned, especially if you are going to be the raid healer (rather than MT/OT heals).
As a raid healer, chain heal is going to be your main focus, even if one person has taken damage, you may as well toss a Chain Heal on them just in case. As a single target healer you will focus on LHW’s and keeping Earth Shield and Riptide up. A big focus is going to be trying to recognize who is standing where and by who during your raid healing time. So that you can strategically cast your Chain Heals to heal the max amount of needed targets. If you’re lucky the raid will recognize that by standing close to you not only do they get easy heals but they also get totemic buffs. Spot healing with Riptide and the quick LHW’s make this easy as well.
What statistics do I need to concentrate on? Why? Sigh!
Yes, I know. Things can be complicated in the world of min-max MMORPG’ing. And it doesn’t get any easier the higher you get. But, I’m here to help as best I can, so read on!
Up until a certain level of instances you will be a rag tag healer. You will wear hardly any mail starting off as most of the good healer gear is Cloth or Leather. MP5 will basically be non-existent until the higher levels. The following should be your priority in light of that fact.
- Intellect – The larger you can get your mana pool the better – not to mention the SP bonuses you will get in return for stacking Intellect.
- Spell Power – Lucky for you they made Spell Power a general stat that covers both damage and healing, so a lot of that DPS gear out there at low levels is just as good for us healers.
- Spirit – In response to the utter lack of Mp5 for a long time, Spirit will be your friend, helping you regen mana in between fights and so forth a bit faster and adding to other key statistics as well.
- Stamina – Why Stam? Well at these levels soloing is going to take a lot of your level grinding time, so having the health to deal with mobs before you can simply just pop Riptide on yourself is going to be key.
Not too difficult to understand, if it looks like a healer piece, it probably is. You will find you wear a lot of cloth up until a certain level.
When the sky’s finally open and grant you some Shaman gear you will be concentrating on the same stats all the way to 80, that’s the good news. The bad news is finding the gear isn’t very easy until about 62-65 and most of it’s going to be in instances. Once you hit Northrend at 68, you will start off with a few nice drops and quest pieces but after the first couple zones you will be cussing Enhance Shamans and Hunters for all of the AP Mail quest rewards. You will find yourself running instances to make ends meet on the statistics below.
- Intellect – This is still the base statistic for anything that pew pews save hybrids like Enh. Shamans and Hunters. More Int = More mana and Spell Power.
- Spell Power – Bonus healing is your friend, the higher you can heal per cast the less mana you will need to cover a tank’s HP as you will have to cast fewer times.
- MP5 – Taking the place of spirit as there is actually gear. Shaman spend most of their life casting, Spirit doesn’t do much in terms of Mana Regenerated While Casting, but MP5 does – which is why it is valuable for Shamans where as it may not be as much for other Healer classes. The problem is Blizzard haven’t built this need for MP5 into our talent tree save our Water Shield usage. Take a look at your Mana Regen stat, pop on MP5 and then replace it with a Spirit. Your general mana regen will sky rocket as a result of having the Spirit item on – but your Mana Regenerated While Casting will plummet by comparison to the MP5.
- Spirit/Haste/Crit – These are your back up stats. You don’t need Hit as you won’t be missing your friendly targets. But Crit helps a lot as well as haste. Don’t bother worrying about haste until 80, crit is more important. Spirit is the stat you can look at when you just can’t find MP5 – or simply when an upgrade is just that much better in every other area.
To Be Continued…